Poison damage in Diablo II is listed as damage over time, and the actual damage done per second can be virtually impossible to calculate with the damage stacking from skills, weapons, charms, etc. These are not as powerful as those of the Sorceress, and must be paired with Curses and used strategically to kill effectively. Additionally, adding skill points to Bone Prison or Bone Wall would also increases Teeth, Bone Spear, and Bone Spirit damage, while adding to Bone Armor alone would only increase the life of Bone Walls and Prisons and the Mana cost to cast the armor.This skill tree houses the Necromancer‘s direct damage spells, the Necromancer Poison and Bone Skills. Putting one point in bone armor and more points in synergies is as much efficient as investing into Bone Armor itself. The shield does not have a limit on how much damage it may absorb per attack, but the total amount of damage soaked per cast is limited.Īdding points into Bone Armor increases the armor's damage limit by 15 for each level - as much as its synergies: Bone Wall and Bone Prison. Daggermancers may benefit most from this skill as they have face melee damage as often as they fight ranged monsters, but any necromancer can benefit from the damage reduction.īone Armor can be extremely helpful in absorbing Physical Damage, preventing attacks from potentially killing users. Usage īone Wall: +10% Life per level Bone Prison: +8% Life per levelīone Wall: +15 Damage absorbed from attacks Bone Prison: +15 Damage absorbed from attacksīone Armor is a useful defensive skill, particularly early in the game. Although enchanted, the armor does take damage and will eventually crumble. The armor revolves around the Necromancer, protecting him against all attacks. This spell summons a barrier created from the bones of fallen warriors.
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